Clay modelling
Subdivision modellingSurface modelling
Rendering - Blender
Mistral is a project in collaboration with UGent Racing Team. A race car body is designed following an automotive design process. Methods such as Subdivision and Clay modelling are used. This comes together in a finished surface model with optimized aerodynamic characteristics and a colour scheme that should be recognizable among train lovers.
Designing a car within approved dimensions that is aerodynamic, realizable but still unique is a whole challenge. After looking for inspiration via mood boards, lines, and figures, some explorative sketches are made.
Subdivision modelling is used in a virtual reality environment. This enables a designer to experience a design as it would be in real life. The Subdivision model has already some distinctive lines that define the eventual design.
Again to the drawing board, this time to create the final design. With the allowed dimensions in mind.
A clay model is created. This makes the design a physical product that you can see and touch. Subtle differences and details can be visualized quickly on this model.
The final design is created in CAD via surface modelling. This CAD file is used for CFD purposes and visualization through rendered images.
Not only the car design has to stand out, also a colour scheme is created. The main color, Deep Carrot Orange, is chosen for its striking appearance and suits well with the 3 main sponsors.